Meeting your citizen’s needs is important otherwise they will work slower and eventually leave. You’ll need to place a few residential buildings along a road and put a small shopping centre (or a grocery and small store), a kindergarten, school, football/soccer field and pub nearby to cater for their needs. This is quite costly, but we’ll look at a way to make it free at a later date by using your own bulldozers. This can be done using the level area button at the top of the construction window. It may be worth flattening the area to help in placing buildings. You’ll need some good space between the coal plant and the town to fit in your coal industry and powerplant. Now connect it by road to a relatively flat site where you will house workers and build a town. Read the tool tips that pop up when trying to build. Building outlines will be red if you can’t place it there, yellow if you need to flatten the land first and green if its OK to build. Build the mine (you may need to flatten ground around it a little). The more green, the better the quality of the mining site. You’ll see the dots around the mine turn green over coal deposits. To do this, select a coal mine in the build menu and move it over the ground. It’s also good to choose a site close to a coal deposit, as you’ll need a coal burning power plant to begin to produce your own electricity and stop wasting money importing it. An area near a border connection (usually the Soviet border) is a good starting site, as you’ll need to temporarily import power to get set up, and later, start exporting power and goods. To begin, you’ll need to choose a good site for your first model town. Your first priority should be to electrify your glorious socialist republic and bring power to the masses (with a little spare to sell). The best way to learn the mechanics is to dive right in and get a small model socialist town and industry set up, so that’s what we’ll do!Īt the start of the game, you’ll need to buy the construction of almost everything using your currency reserves, rather than building them yourself using your own workers and resources as you don’t have a construction industry in your country yet. Therefore you’ll end up purchasing most vehicles in Rubles making them more useful than Dollars overall. You can also buy vehicles and machines with either currency, although due to trade restrictions with western nations, the vehicle choice is far lower and non-existant for many types of vehicles when paying in Dollars. You can purchase buildings, roads and resources with either currency, but you can’t directly convert the two. The Soviet Union trades exclusively in Rubles and NATO exclusively in Dollars. There are two currencies in the game, Rubles and Dollars. There are a number of connections to these countries on the border and will comprise of a combination of either road, rail or power connections. This is marked by either red stars at the border for the former, or blue NATO stars for the latter. Two edges of the map border the Soviet Union, and the opposite two border a NATO (western, capitalist) country. Neither roads nor towns exist on the unpopulated map. These towns are essentially dormant until you build near them, so you won’t need to worry about the population needs until then. If you choose populated (which I recommend), there will be a number of existing small villages and towns usually with a church at the centre and with small roads connecting them throughout the country. This is a square region of land with features such as rivers, mountains, forests and hills. Most players aim to build a working modern socialist country, contructing whole industries for various resources from scratch to serve theier growing population and eventually become self sufficent without having to buy everything in from abroad. There are no real objectives or win conditions other than ones you set yourself. Workers and Resources is an open ended city building, planned economy game.
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