![]() ![]() ![]() Packages offered here are subject to distribution rights, which means they may need to reach out further to the internet to the official locations to download files at runtime.įortunately, distribution rights do not apply for internal use. If you are an organization using Chocolatey, we want your experience to be fully reliable.ĭue to the nature of this publicly offered repository, reliability cannot be guaranteed. Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: The keys you’d to set to manage updates away and stop Unity signing in with your license account are EditorUpdateShowAtStartup (integer 0) and Unit圜onnectWorkOffline (integer 1).Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community. Unity does use the com.unit圓d.UnityEditor5.x preference domain, but seems to ignore Configuration Profiles and anything in the machine-wide /Library/Preferences. To get around this, we need to set some preferences as the logged in user. Sometimes, our teaching staff need to stick with a specific version as the changes updates bring can disrupt the courses they’re halfway though teaching. We like keeping our labs up to date too, but we don’t want to bug our users with that stuff, especially as they’re not admins and can’t update anyway. It also prompts when updates are available. If anyone from Unity is reading this, please stop that behaviour, pretty please! So if you open Unity after licensing it, you’ll notice it’s signed in as the account that holds your licenses! That means whoever’s using Unity can get into your account and do naughty things like change your email/password etc. You could easily wrangle this into Outset by getting rid of the sudo -u “$loggedInUser” part and putting the actual credentials in place of the parameters – but then make sure you delete that script after it’s run as you don’t want that stuff on disk in your labs! Suppress automatic updates and make sure Unity doesn’t sign in to your license holding account The parameters $4, $5 and $6 are your Unity serial number, license account username and password, respectively. This is supposed to be run by a Jamf Policy (triggered at login). Here’s a script I wrangled to firstly check for the license file, then run Unity as the logged in user if said file isn’t there: Alas, the application crashes if you run it in batch mode without a user logged in, or not in their context (i.e. ![]() The documentation reveals some promising command line arguments to license Unity programatically. Unity recently started offering free licenses for education, which is awesome for my institution. Get the application licensed on your Macs They’ll also cleanly upgrade previous versions of Unity. The packages don’t contain any nasty surprises and deploy straightforwardly with management tools like Munki and Jamf. They have some documentation to support this too, here. In that folder you’ll also get a handy script that can install them all at once, which may be useful. Run it, then when you hit the Destination Select part, click Advanced and you can specify the folder where the packages for the components you chose will go. That’s easy enough – just grab the Download Assistant from the website. Round 3: Suppress automatic updates and make sure Unity doesn’t sign in to your license holding account (because that’s really bad!!!).Round 2: Get the application licensed on your Macs.And in the blue corner, it’s Unity – a popular game development platform! Ding ding! It’s time for another one of these “how do you suppress all the stuff you don’t want students to see and get the thing working the way you want the first time it runs” posts. ![]()
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